treasuredguardian
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Post by treasuredguardian on Apr 17, 2024 3:46:38 GMT
One thing I've noticed over the years is that every object show has their own takes on how the animated objects and their world works. No matter how in-depth or simple that take might be, it varies nonetheless. Sometimes they don't age and pop out of nowhere.... Other times they somehow have the ability to have kids and do age. Sometimes their limbs bleed... Other times they don't. And because it's a cartoon, oftentimes they will not adhere to laws of reality. The setting can vary too. Most cases it's just a cartoon world full of objects... Other times, objects live among other sapient species. And other times they are somehow the product of an apocalypse.
What are your takes on how objects(and their setting) work?
For me, I have my objects be items inhabited by a supernatural substance that comes from an dead eldritch beast. They live in a world where humans got wiped out because of a calamity involving said beast and worsening climate change(it's a long story, I'll just say the former didn't cause the latter). Yes, they are aware of this. Also they named the beast Anima. They don't really have organs in the conventional manner, and their anatomy is a cross between the Vessels from Hollow Knight and the Monsters from Undertale. They're more closer to magic than anything that makes rational sense, really. They're either made from the matter coming from the cracks of earth into an object or less commonly the power of love... No literally. The emotion itself.
I want to elaborate more on the culture, but it's pretty long and a massive work-in-progress. xP
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rainbowserval
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Post by rainbowserval on Apr 17, 2024 5:17:41 GMT
OHOHOH I get pretty in depth into this in tbc! I have a whole ton to say about the worldbuilding in tbc but we'd be here all day (unless. you want me to say them)
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viscera zombie
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Post by viscera zombie on Apr 17, 2024 11:13:05 GMT
my take is pretty simple. the objects functionally can still work as what they are (Fireball burns whatever she touches, Glowy can glow in the dark, etc) but they also take the place of humans in my universe so they have all the means to bleed, eat, and reproduce... i havent really figured how exactly their anatomy works but its not something that i really feel like i need to go in depth about in the story anyways. whatever makes the most sense to you is probably how it works. i dont think they would logically have organs though. probably just like, a series of veins that run along their bodes or something. idk. its a comedy dont question it
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Post by Pony on Apr 17, 2024 15:39:13 GMT
I've Always Liked to Think of Object Anatomy as a More Ephemeral Thing Personally. I Like to (Semi-Facetiously) Say Object Limbs are Made Out of Stardust and Dreams Because I Think Its Cute and Plays Into a Thing I Like in Non OSC Animate Object Stuff Where the Object is Alive Because Someone Loves It Very Much. Think Velveteen Rabbit or Brave Little Toaster . I Guess I Personally Just Dont Have It In Me to Worldbuild Haha!
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treasuredguardian
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Post by treasuredguardian on Apr 17, 2024 15:49:06 GMT
Very varied takes, love seeing em!
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Post by tangerines on Apr 17, 2024 19:42:39 GMT
omgggg this is actually something have thought a lot about! :D i have a whole worldbuilding project based around speculative object evolution. this is the write up i made about it
The archaeological record has no record of the existence of any beings with biological similarity to modern objects before 28 million years ago. At around this time, our first ancestors appear on the fossil record seemingly out of nowhere, and began to proliferate at an extremely rapid rate. This has led most modern archaeologists to conclude that around this period, Earth was either colonized or accidentally discovered by a highly advanced alien species. Historically however, this has instead been interpreted (and still is by many today) as evidence of divine intervention.
Regardless of their origin point, it is clear that these beings seemingly had the ability to shape their physical form into whatever they chose through rapid metamorphosis. DNA analysis on samples of res metamorphendis specimens indicates that a very significant portion of the genome was dedicated to passing on information from the parents' brains during reproduction. Many have speculated that our early ancestors may have achieved some form of genetic modification with technology from their origin planet, which was quickly lost after several millenia on Earth. It is believed that originally, this area of the genome may have served as an artificially engineered form of immortality, allowing these beings to pass on an entire map of their memories to their offspring.
Over the next several millions of years, our early ancestors continued to evolve to fit their new environment on Earth, in the process seemingly losing many of these advanced abilities that couldn't be sustained without continual genetic modification. Whereas early res species maintained at least some aspect of the ability to transmit memories to their descendants, this was slowly but surely lost as evolution progressed. By around 20 million years ago, this area of the objectial genome had fully taken on a new purpose: it had become focused specifically on passing down a map of their parents' categorization of the world around them: e.g. things that were edible, things that were safe for shelter, or things that were dangerous. This categorization also made it much easier for their descendants to take the same physical forms as their parents, as they were born with understandings of these forms hardwired into their genetic code.
The res habilis species first appears on the archaeological record around 8 million years ago. At this point, early objects had not yet fully lost the ability to metamorphize their forms, but the specific forms that any one object could take were typically in the single digits. It is speculated that these forms were often used for camouflage. Fossils found of r. habilis that died in hunting accidents show that plant forms were common, allowing them to blend into their environment and avoid detection by predators. Other forms may have been used for ritualistic purposes: analysis of r. habilis burial sites in modern day Zambia indicates that members of the species typically shifted into a form resembling a smooth river stone before death.
Around 5 to 7 million years ago, the first anatomically modern objects, res sapiens, had been born. These early objects, in addition to being fully bipedal, had completely lost any ability to metamorphosize their forms after birth. The section of the genome that had once been focused on passing down ancestors memories now solely past down information about what "objects" their parents physical forms had been metamorphosized to resemble, as well as their own perception of what other "objects" were similar. This information from both parents was then combined in the womb, leading to offspring retaining an "object form" that retained some physical attributes from both parents, while also resembling an inanimate object that their parents had perceived during their lifetime.
Soon after this point, early objects managed to spread around the globe, outcompeting a similarly intelligent (but genetically unrelated) species known as homo sapiens, who were quickly driven to extinction. Much research has been conducted on the potential co-evolution of these two genera before this point. It is sometimes speculated that attempting to imitate members of the homo erectus species may be why bipedalism first emerged in objects, although this is highly debated. One much less controversial theory claims that the first tools used by ancient objects were likely directly traded or pillaged from homo sapiens, as human settlements and burial sites have been found that contain tools at least several millenia before the earliest object tools appear.
Not long after this shift, the first "implement" objects were born, likely as the children of geological and/or wood-based objects. Their numbers were small originally, but as objects continued to transform their environment around them, and thus their own perception of the world, they have slowly but surely grown to become the most common kind of object, outnumbering their older "natural" object neighbors. Other kinds of objects would slowly begin to emerge as well. The discovery of fire rapidly increased the amount and diversity of food objects, which had originally only taken the form of simple scavenged products such as eggs, meat or fruit.
(the rest of history proceeds to occur basically the same as it does in our universe)
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cam
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Post by cam on Apr 17, 2024 20:53:12 GMT
Oh god my world is very confusing, but I did come up with why one of my object planets is able to have recovery, while another planet is not, it has something to do with the planet's core that allows for the recovery of dead objects, but this doesn't work if they were to die of old age, because that just cause problems lmao
oh and aliens are real, but its not the algebraliens, its a race of geometric shapes :)
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treasuredguardian
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Post by treasuredguardian on Apr 17, 2024 21:19:27 GMT
Oh god my world is very confusing, but I did come up with why one of my object planets is able to have recovery, while another planet is not, it has something to do with the planet's core that allows for the recovery of dead objects, but this doesn't work if they were to die of old age, because that just cause problems lmao oh and aliens are real, but its not the algebraliens, its a race of geometric shapes :) That's understandable. I have difficulty trying to explain mine as well.
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treasuredguardian
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Post by treasuredguardian on Apr 17, 2024 21:21:29 GMT
OHOHOH I get pretty in depth into this in tbc! Ohhh nice! I like how it delves into how other types of objects would work! Especially with the natural objects VS the more artificial based ones.
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behindthetimes
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πthinking back...
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Post by behindthetimes on Apr 17, 2024 22:14:36 GMT
my main headcanon is post-post-apocalypse (explains all the random earth stuff in bfdi, as well as the existence of/fascination with stuff they obviously don't need like bathrooms and most clothing)
basically, humanity built a Big Machine that was meant to revitalize the human race in the event of a world-ending event. the world ended, the machine doesn't work, instead it makes Object Show Characters. they just kinda pop into the world wherever, and huddle in groups to form civilizations. some places are advanced enough to have schools, work, recovery insurance for fragile objects, and search parties to find little ones who have spontaneously appeared nearby. others aren't and just fuck around all day. they do need to eat but they don't excrete, it's like under tale. also all of their orifices are pocket dimensions because their food has to go somewhere but obviously when you bisect golf ball you don't see all that stuff.
i've always joked that their limbs are like bug legs but, like, does anyone really want them to be anything other than flesh? also they definitely have black goop instead of blood. the wattpad kids will love that
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treasuredguardian
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Post by treasuredguardian on Apr 17, 2024 23:58:20 GMT
my main headcanon is post-post-apocalypse (explains all the random earth stuff in bfdi, as well as the existence of/fascination with stuff they obviously don't need like bathrooms and most clothing)
basically, humanity built a Big Machine that was meant to revitalize the human race in the event of a world-ending event. the world ended, the machine doesn't work, instead it makes Object Show Characters. they just kinda pop into the world wherever, and huddle in groups to form civilizations. some places are advanced enough to have schools, work, recovery insurance for fragile objects, and search parties to find little ones who have spontaneously appeared nearby. others aren't and just fuck around all day. they do need to eat but they don't excrete, it's like under tale. also all of their orifices are pocket dimensions because their food has to go somewhere but obviously when you bisect golf ball you don't see all that stuff.
i've always joked that their limbs are like bug legs but, like, does anyone really want them to be anything other than flesh? also they definitely have black goop instead of blood. the wattpad kids will love that
Ayyyyyyyyyyy another post-apocalyptic take! My HC has the limbs be like black goop as well... I don't really mind if other people see them having blood that's just how I see it.
A lot of my worldbuilding does come from the fact that somehow, most objects know about humans and human things. Obviously it is usually just wanting to have something to relate to, but I decided to take it a biiit further lol.
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rainbowserval
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Post by rainbowserval on Apr 18, 2024 0:51:35 GMT
y'all make me want to explain the actual world now so here goes TBC is set on a planet smaller than earth, called Fiearth (field + earth). It's a superflat planet, where there is exactly one mountain, but it does have everything that's down under (ravines and caves and proper ocean terrain). It's technically artificially created, as there are gods that made it and they're implied to be real. Time is slightly shorter there, and seasons range from rainy to dry to Scorching Hot. There's a lot more little things surrounding the objects. They have access to little magical artifacts called "godly marks" that are magical items, although many of them will be very harmful if overused. Their procreation actually relies on godly marks! (Why are they called godly marks? They were created by the gods as a way to leave their mark on the world.) Their world otherwise is rather similar to earth, but also different due to the superflat geology and the way objects interact with fauna. Animals are also a bit bigger than earth ones. Animals have the ability to digest magic and turn it into usable organic energy, so they prey on objects (every single animal big enough. no exceptions.), but more for the sentience dust, since they're a strengthening agent when consumed (but also with other effects). In return, objects will also eat animals, if they have the opportunity to. Speaking of eating, these objects have no organs, so they can eat practically everything! They have teeth strong and sharp enough to break rocks! I have even more than this, but I'd rather show you guys the tumblr posts I've compiled for them instead, so feel free to ask!
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drizzy
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Post by drizzy on Apr 19, 2024 6:47:30 GMT
My show is more of a comedy show, so it doesn't really go into that logistics well enough, and I could probably handwave it with "magic exists in this setting" although in this case, it probably wouldn't be magic and rather something more biological. Here's some things I noted, mostly in regards to object biology in general: Inflatables (and by extension plushies, costumes, and onesies) are weird because they can take multiple forms and still be an object despite not even looking like one. If there's inflatables in your world, do you have a limit for their object resemblance, and what are the factors? Speaking of inflatables, if you have some kinda biological thing in mind for them given that, for the most part, they're physically a thin skin enclosing a gas, what is it? Planes, cars, boats, and rockets are also weird because they are very big and can carry objects inside them, assuming they're at their usual sizes. They'd also wouldn't have the best limb range... I don't even know what it'd be like for an (regularly sized) object to try and mate with one, let alone start a family... If there's vehicles that stand on wheels in your world, do you have a limit for how big they can get, and what are the factors?
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Post by suuuuuuuuuuuuugar on Apr 28, 2024 6:03:12 GMT
My personal take is that the limbs are made out of ink ore and their bodies are infused with it as well. Ink ore is a special material, you can breathe life into it. Stickmen in that world are also made out of ink ore. Only other living beings can make a creature out of the ore, which is why mass-production of objects is not possible.
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foam
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Post by foam on May 19, 2024 22:39:08 GMT
ALRIGHTY I've been wanting to respond to this thread for a long while but haven't gotten around to it. Here's the canon most of my object ocs follow:
In the future humans got really into bio engineering and started creating new silicone-based animals called mimics that imitated the function and appearance of everyday inanimate objects. Later down the line, a man-made virus killed off most carbon based animals, leaving the silicone ones to take their place. Eventually sapient mimics emerged and took the place of humans. Many of them try to preserve elements of past human cultures and societies as a way to show respect to the beings that created them. They revere past humans but view the modern humans that are still around mostly with fear/disgust.
As for their biology, they have flesh and blood and bones and skin and flesh and so on. Even the plant ones are just animals with chlorophyll in em. By default they're hairless, but if their based on an item that has hair or hair like structures then they'll have it. In order to most accurately replicate an object, some of them have organs that are thinner than paper but ont worry about it. dont worry about it (they have 5298074 potential health conditions) uhhhhhhhhh other misc notes -mimics were designed to not have finger/toe nails so that when handled by humans they wouldn't scratch -they borrow a lot from primate dna but also from pinnipeds and dolphins. they have internal ears and genitalia as well as mammary slits.
-electronic objects can "eat" electricity and convert it into energy -instead of having eye balls their eyes are flat disks. again to save space
As for other shows I like to assume that they're at least partially fleshy and just kinda exist without explanation. Pixar cars style. or that they're like hermit crabs or something.
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